PsychKits

Psychology activity kits to make your curriculum fun!

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At PsychKits we are committed to helping you make your classes as fun and interesting as possible! We have assembled almost five dozen free games and demos from which you can choose when you place your order. All freebies are shipped as singletons. After you get them, you can make as many copies as you like.

Fill in your choices at the bottom of our downloadable order form, or on the checkout page if you're ordering online. Here's how many freebies you get:

Order total: Number of Freebies:
$15 or more 9
$30 or more 18
$90 or more 27
$120 or more 36
$160 or more 45
$190 or more 54
$240 or more 59

 

  1. Brain Hall Pass: Just add your room number and you will not have to write passes any more.
  2. Two-Point Cutaneous Sensation Test Kit: Show that skin receptors are not too good at discrimination.
  3. Muller-Lyer Hands-On Kit: Even though all students understand Muller-Lyer, let them try it and see that they are not so good at it.
  4. Predicting Student Behaviors Demo: Send four students out of the room and then predict to the rest of the class what they will do when you invite them back in.
  5. Two-Part Optics Demo: The floating hot dog, 3 x 5 card tent.
  6. Slippery Dollar Demo: Is the eye quicker than the hand? Find out.
  7. Concepts as Categories: A demo about how the brain organizes physical objects by category.
  8. Automaticity Demo: A demo that shows when brains do things repeatedly, those activities become automatic, even in spite of new conflicting information.
  9. An overhead master that illustrates the techniques artists use to cause two-dimensional visual stimuli to appear as three-dimensional representations.
  10. An overhead master that illustrates the law of good form or good figure.
  11. An overhead master that demonstrates that brains work faster than mouths.
  12. Overhead masters of fun optical illusions.
  13. "They'll Never Take Us Alive:" A group/individual activity that allows the teacher to demonstrate that several brains working in concert produce better results than brains working solo.
  14. A demo showing how temperature differences can fool the sense of touch.
  15. A demo showing how the Lamaze technique works (without any babies around).
  16. Is competition related to pain tolerance? A demo to prove the relationship.
  17. 61 Examples of Reinforcement Schedules
  18. Eyewitness Field Trip: Take your kids on an in-school field trip and demonstrate how imperfect human memory can be. This has implications about eyewitness testimony and its inaccuracy.
  19. Does having to make a choice affect reaction time, as opposed to not having to make a choice? A demo involving the whole class proves the answer to this question. No equipment needed on this one, except human bodies.
  20. Do your students have eyes on their fingertips? Ask them and most will say no. Use this demo to prove that the answer is yes.
  21. Several blind spot demos, including the "Floating Wiener"
  22. Let your students play psychotherapist for a day. Students complete sentence stems and then their peers interpret them in several categories.
  23. A quick and easy demo that illustrates the difference between opinions and actual test results regarding handedness.
  24. An easy way to illustrate the power of intermittent reinforcement schedules. This activity will allow you to get your students to class on time, with 90% effectiveness, and allow you to never give out a detention for being late to class.
  25. A simple drawing game that dramatically demonstrates the power of cognitive schemas. Everybody gets to play and it works every time.
  26. Two great activities to start off your unit on Memory. They illustrate actively the laws of recall, recognition, and the serial position effect. They also give the kids a chance to cheat (sort of)!
  27. Demonstrate the power of visual memory on the first day of class. Have your students learn everybody's first name in 20 minutes. It always works and its a fun way to start off the course.
  28. Running an Effective Test Retake Program
  29. Running an Effective Buddy Test Program
  30. A template that will allow you to have your students make coasters for their iced tea glasses that resemble the Necker Cube. A remembrance from Psych class!
  31. A visual perception demo so compelling that your students will accuse you of doing magic tricks on them.
  32. A cool demo that will allow you to turn your students into "Pavlov's Dogs," salivating right in class!
  33. An impressive demo that illustrates how powerful students' powers of memory are. A great way to kick off your unit on Memory.
  34. A hands-on demo of the fear of failure and achievement motivations. Otherwise known as Bozo's buckets.
  35. An effective way to keep the kids in your first-hour class from telling the kids in your 7th-hour class what's on the test.
  36. Cranial Command: A nifty activity that requires students to indicate which parts of their brains are driving their behaviors at school.
  37. Music and You: In this activity, students find a song that typifies some aspect of their personality. They make a presentation to the class including playing the song and passing out the lyrics to everyone.
  38. Draw a Man Activity: An ideal summative activity after you have taught the unit on Adolescent Psychology. On a 6-foot piece of butcher paper, students in groups use markers to visually represent the changes that take place during adolescense in four areas: PIES (Physical, Intellectual,Emotional, and Social). The hands-on types love this one.
  39. Famous Psychologists quiz: A cool matching quiz for your AP kids, just before the exam.
  40. The Simpsons and Psychology: A listing of 84 episodes with commentaries on the psychological phenomena portrayed.
  41. A nicely done study guide for “Mouse Party,” an online animated program that reviews the effects of drugs at the synaptic level.
  42. Halloween activity: Investigating the existence of ghosts.
  43. Understanding Stereotypes: In small groups, students list the characteristics of groups that are commonly stereotyped. Later, in a whole-class setting, the small groups share their lists of characteristics, while the rest of the class explains how many or all of the characteristics are inaccurate.
  44. Teach the unit on the historical figures in Psychology by turning it into a scavenger hunt, where the kids go to different locations in the building to see clues about the answers to questions on their study guides.
  45. An answer sheet template for use with multiple-choice exams that virtually eliminates cheating.
  46. Exam Follow-up Questionnaire: This form will help you be the "Doctor" in diagnosing the problem when one of your students flunks a test.
  47. Nice project for the developmental unit. Students interview their parents about their own adolescence, and then how their views and attitudes have changed since then.
  48. Mental Disorders Activities: Students pick a disorder out of a hat and then write a case history. Students trade identities with each other.
  49. Psycho-ween: A Halloween activity (or another time) where students pick a scary character like Frankenstein, Dracula, Godzilla, Leatherface (Texas Chainsaw Massacre), or 16 others on the list and create a poster identifying what mental disorder the character has.
  50. A hands-on demo of the Diathesis-Stress Model using peanut butter and jelly sandwiches.
  51. A hands-on (literally) demo of Baddeley's Three Systems of Working Memory.
  52. Rope magic in the classroom: problem-solving activity.
  53. A nifty example (template) of a student-created review game (puzzle) that can be adapted to any chapter in your text.
  54. Psychology jokes to be handed out on May 6 (Sigmund Freud's birthday). Don't hand them out earlier, because they won't get the secondary meanings until they have finished your class.
  55. Eight contemporaneous examples of Classical Conditioning, including Guitar Hero, Chipotle, La Fiesta Mexicana, and Baywatch.
  56. A neat way to have your students discover Piagetian constructs illustrated in the children's book I Took The Moon For A Walk.
  57. Emotional Intelligence Activity: Gets students out of their seats to act out emotions written on 3x5 cards other students are holding on their foreheads. No talking allowed. Students use 3 of the 4 elements of E.I. in this activity.
  58. "I Wish You Health and Happiness" experiment: Half the class gives this affirmation to each other while the other half does not. It measures whether positive affirmations actually work. Tests the Buddhist concepts of "right thinking" and "right speech."
  59. 100 multiple choice test questions on Learning Theory